<?xml version="1.0" encoding="utf-8"?>
<custom_dice>
<set>
<title>Hit Locations</title>
<die>
<title>Description</title>
<face>
<title><i>Optional hit rules to add flavor to battle. Especially useful if your group isn't in the habit of explaining their maneuvers.</i><br/></title>
</face>
</die>
<die>
<title>Hit Locations</title>
<face>
<title>Head/Neck: critical damage</title>
</face>
<face>
<title>Chest: -2 penalty to Con (loses appropriate HP/level) until healed (magically, DC 20 Heal check, or 1 point/8 hrs rest)</title>
</face>
<face>
<title>Upper left arm/shoulder: -2 penalty to physical actions</title>
</face>
<face>
<title>Upper right arm/shoulder: -2 penalty to physical actions</title>
</face>
<face>
<title>Lower left arm: -2 penalty to attack if sword arm, -1 AC if holding a shield</title>
</face>
<face>
<title>Lower right arm: -2 penalty to attack if sword arm, -1 AC if holding a shield</title>
</face>
<face>
<title>Left hand: -4 penalty to attack if sword arm, -4 to Concentration check if casting, drop shield if shield arm, drop any other item character may be holding</title>
</face>
<face>
<title>Right hand: -4 penalty to attack if sword arm, -4 to Concentration check if casting, drop shield if shield arm, drop any other item character may be holding</title>
</face>
<face>
<title>Abdomen/groin: bleed %% point(s)/round until healed (magically or DC 15 Heal check)</title>
<expression>1d4</expression>
</face>
<face>
<title>Left leg: -5 ft. base speed, -2 penalty to physical actions</title>
</face>
<face>
<title>Right leg: -5 ft. base speed, -2 penalty to physical actions</title>
</face>
</die>
</set>
</custom_dice>
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