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dev_cylinder()

//argument0 = x
//argument1 = y
//argument2 = base's radius
//argument3 = height

var circ;

circ = 2*pi*argument2;

draw_circle(argument0,argument1,argument2,1);
draw_rectangle(argument0+argument2,argument1-argument2,argument0+argument2+argument3,argument1+circ-argument2,1);
draw_circle(argument0+(argument3+(argument2*2)),argument1+circ-(argument2*2),argument2,1);
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