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===============================================================================
GLIntercept version 0.5 Log generated on: Wed Dec 16 16:36:03 2009

===============================================================================

wglChoosePixelFormat(0xca010d48,0x12f46c)
----->wglDescribePixelFormat(0xca010d48,1,0,0x0000)=126 =9
wglSetPixelFormat(0xca010d48,9,0x12f46c)
----->wglDescribePixelFormat(0xca010d48,9,40,0x53dff08)=126 =true
wglChoosePixelFormat(0xfb011504,0x12f46c)=9
wglSetPixelFormat(0xfb011504,9,0x12f46c)=true
wglChoosePixelFormat(0xc2011587,0x12f46c)=9
wglSetPixelFormat(0xc2011587,9,0x12f46c)=true
wglChoosePixelFormat(0xfe011379,0x12f46c)=9
wglSetPixelFormat(0xfe011379,9,0x12f46c)=true
wglChoosePixelFormat(0x76011168,0x12f46c)=9
wglSetPixelFormat(0x76011168,9,0x12f46c)=true
wglChoosePixelFormat(0x77011495,0x12f46c)=9
wglSetPixelFormat(0x77011495,9,0x12f46c)=true
wglChoosePixelFormat(0xa2011198,0x12f46c)=9
wglSetPixelFormat(0xa2011198,9,0x12f46c)=true
wglCreateContext(0xca010d48)
----->wglGetPixelFormat(0xca010d48)=9
----->wglDescribePixelFormat(0xca010d48,9,40,0x12f188)=126
----->wglGetPixelFormat(0xca010d48)=9
----->wglDescribePixelFormat(0xca010d48,1,0,0x0000)=126 =0x10000
wglCreateContext(0xfb011504)
----->wglGetPixelFormat(0xfb011504)=9
----->wglDescribePixelFormat(0xfb011504,9,40,0x12f188)=126
----->wglGetPixelFormat(0xfb011504)=9
----->wglDescribePixelFormat(0xfb011504,1,0,0x0000)=126 =0x10001
wglShareLists(0x10000,0x10001)=true
wglCreateContext(0xc2011587)
----->wglGetPixelFormat(0xc2011587)=9
----->wglDescribePixelFormat(0xc2011587,9,40,0x12f188)=126
----->wglGetPixelFormat(0xc2011587)=9
----->wglDescribePixelFormat(0xc2011587,1,0,0x0000)=126 =0x10002
wglShareLists(0x10000,0x10002)=true
wglCreateContext(0xfe011379)
----->wglGetPixelFormat(0xfe011379)=9
----->wglDescribePixelFormat(0xfe011379,9,40,0x12f188)=126
----->wglGetPixelFormat(0xfe011379)=9
----->wglDescribePixelFormat(0xfe011379,1,0,0x0000)=126 =0x10003
wglShareLists(0x10000,0x10003)=true
wglCreateContext(0x76011168)
----->wglGetPixelFormat(0x76011168)=9
----->wglDescribePixelFormat(0x76011168,9,40,0x12f188)=126
----->wglGetPixelFormat(0x76011168)=9
----->wglDescribePixelFormat(0x76011168,1,0,0x0000)=126 =0x10004
wglShareLists(0x10000,0x10004)=true
wglCreateContext(0x77011495)
----->wglGetPixelFormat(0x77011495)=9
----->wglDescribePixelFormat(0x77011495,9,40,0x12f188)=126
----->wglGetPixelFormat(0x77011495)=9
----->wglDescribePixelFormat(0x77011495,1,0,0x0000)=126 =0x10005
wglShareLists(0x10000,0x10005)=true
wglCreateContext(0xa2011198)
----->wglGetPixelFormat(0xa2011198)=9
----->wglDescribePixelFormat(0xa2011198,9,40,0x12f188)=126
----->wglGetPixelFormat(0xa2011198)=9
----->wglDescribePixelFormat(0xa2011198,1,0,0x0000)=126 =0x10006
wglShareLists(0x10000,0x10006)=true
wglMakeCurrent(0xca010d48,0x10000)
----->wglGetPixelFormat(0xca010d48)=9
----->wglGetPixelFormat(0xca010d48)=9
----->wglDescribePixelFormat(0xca010d48,1,0,0x0000)=126 =true
glViewport(0,0,800,600)
wglMakeCurrent(0xa2011198,0x10006)
----->wglGetPixelFormat(0xa2011198)=9 =true
wglMakeCurrent(0x77011495,0x10005)
----->wglGetPixelFormat(0x77011495)=9 =true
wglMakeCurrent(0x76011168,0x10004)
----->wglGetPixelFormat(0x76011168)=9 =true
wglMakeCurrent(0xfe011379,0x10003)
----->wglGetPixelFormat(0xfe011379)=9 =true
wglMakeCurrent(0xc2011587,0x10002)
----->wglGetPixelFormat(0xc2011587)=9 =true
wglMakeCurrent(0xfb011504,0x10001)
----->wglGetPixelFormat(0xfb011504)=9 =true
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,1)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,512,512,0,GL_RGB,GL_UNSIGNED_BYTE,0x0000)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ZERO)
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,2)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,512,512,0,GL_RGB,GL_UNSIGNED_BYTE,0x0000)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ZERO)
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,512,512,0,GL_RGB,GL_UNSIGNED_BYTE,0x0000)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ZERO)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.810660,0.000000,0.000000,0.000000,0.000000,2.414214,0.000000,0.000000,0.000000,0.000000,-1.000133,-1.000000,0.000000,0.000000,-10.000667,0.000000])
glGetFloatv(GL_PROJECTION_MATRIX,0x3201448)
glGetDoublev(GL_PROJECTION_MATRIX,0x12f5d0)
glLoadMatrixd([1.810660,0.000000,0.000000,0.000000,0.000000,2.414214,0.000000,0.000000,0.000000,0.000000,-0.000040,-1.000000,0.000000,0.000000,-1.000133,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glGetString(GL_EXTENSIONS)="GL_ARB_color_buffer_float..."
wglGetProcAddress("glCompressedTexImage2DARB")=0x14699f0
wglGetProcAddress("glCreateShaderObjectARB")=0x1469a50
wglGetProcAddress("glShaderSourceARB")=0x1469ab0
wglGetProcAddress("glCompileShaderARB")=0x1469b10
wglGetProcAddress("glCreateProgramObjectARB")=0x1469b70
wglGetProcAddress("glAttachObjectARB")=0x1469bd0
wglGetProcAddress("glLinkProgramARB")=0x1469c30
wglGetProcAddress("glUseProgramObjectARB")=0x1469c90
wglGetProcAddress("glGetObjectParameterivARB")=0x1469cf0
wglGetProcAddress("glGetInfoLogARB")=0x1469d50
wglGetProcAddress("glUniform1iARB")=0x1469db0
wglGetProcAddress("glUniform1fARB")=0x1469e10
wglGetProcAddress("glUniform2fARB")=0x1469e70
wglGetProcAddress("glUniform3fARB")=0x1469ed0
wglGetProcAddress("glUniform4fARB")=0x1469f30
wglGetProcAddress("glUniformMatrix4fvARB")=0x1469f90
wglGetProcAddress("glGetUniformLocationARB")=0x1469ff0
wglGetProcAddress("glDetachObjectARB")=0x146a050
wglGetProcAddress("glDeleteObjectARB")=0x146a0b0
wglGetProcAddress("glGetUniformfvARB")=0x146a110
wglGetProcAddress("glGetUniformivARB")=0x146a170
wglGetProcAddress("glActiveTextureARB")=0x146a1d0
wglGetProcAddress("glClientActiveTextureARB")=0x146a230
wglGetProcAddress("glActiveTextureARB")=0x146a1d0
wglGetProcAddress("glMultiTexCoord2fARB")=0x146a290
wglGetProcAddress("glUniform1ivARB")=0x146a2f0
wglGetProcAddress("glUniform2ivARB")=0x146a350
wglGetProcAddress("glUniform3ivARB")=0x146a3b0
wglGetProcAddress("glUniform4ivARB")=0x146a410
wglGetProcAddress("glUniform1fvARB")=0x146a470
wglGetProcAddress("glUniform2fvARB")=0x146a4d0
wglGetProcAddress("glUniform3fvARB")=0x146a530
wglGetProcAddress("glUniform4fvARB")=0x146a590
wglGetProcAddress("glBindAttribLocationARB")=0x146a5f0
wglGetProcAddress("glVertexAttribPointerARB")=0x146a650
wglGetProcAddress("glEnableVertexAttribArray...")=0x146a6b0
wglGetProcAddress("glDisableVertexAttribArra...")=0x146a710
wglGetProcAddress("glPointParameterfARB")=0x146a770
wglGetProcAddress("glPointParameterfvARB")=0x146a7d0
wglGetProcAddress("glGenBuffersARB")=0x146a830
wglGetProcAddress("glBufferSubDataARB")=0x146a890
wglGetProcAddress("glBindBufferARB")=0x146a8f0
wglGetProcAddress("glBufferDataARB")=0x146a950
wglGetProcAddress("glDeleteBuffersARB")=0x146a9b0
wglGetProcAddress("glDrawRangeElements")=0x146aa10
wglGetProcAddress("glIsBufferARB")=0x146aa70
wglGetProcAddress("glGetBufferSubDataARB")=0x146aad0
wglGetProcAddress("glMapBufferARB")=0x146ab30
wglGetProcAddress("glUnmapBufferARB")=0x146ab90
wglGetProcAddress("glGetBufferParameterivARB")=0x146abf0
wglGetProcAddress("glGetBufferPointervARB")=0x146ac50
wglGetProcAddress("glGetAttribLocationARB")=0x146acb0
glGenTextures(1,0x340fed4)
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,5)
glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA8,2048,16,0,GL_ALPHA,GL_UNSIGNED_BYTE,0x3222818)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glGenTextures(1,0x321829c)
glGetString(GL_VENDOR)="NVIDIA Corporation"
glGetString(GL_RENDERER)="GeForce 9800 GT/PCI/SSE2"
glGetString(GL_VERSION)="3.0.0"
glGetString(GL_EXTENSIONS)="GL_ARB_color_buffer_float..."
wglGetProcAddress("wglSwapIntervalEXT")=0x146ad10
wglSwapIntervalEXT(0)=true
glPixelStorei(GL_PACK_ALIGNMENT,4)
glPixelStorei(GL_UNPACK_ALIGNMENT,4)
glShadeModel(GL_SMOOTH)
glDepthFunc(GL_LESS)
glEnable(GL_DEPTH_TEST)
glDepthMask(true)
glEnable(GL_CULL_FACE)
glFrontFace(GL_CCW)
glEnable(GL_TEXTURE_2D)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,7681.000000)
glEnable(GL_COLOR_MATERIAL)
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,0xa4e708)
glClearColor(0.000000,0.000000,1.000000,1.000000)
glClearStencil(0)
glInitNames()
glGetIntegerv(GL_UNPACK_ALIGNMENT,0x12fbdc)
glPixelStorei(GL_UNPACK_ALIGNMENT,1)
glGenLists(130)=1
glNewList(33,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b050)
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,96,96,0,GL_BGRA,GL_UNSIGNED_BYTE,0x32634d0)
glPopAttrib()
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,200,200,0,GL_BGRA,GL_UNSIGNED_BYTE,0x32634d0)
----->glEndList()
glPopAttrib()
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,9)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,200,200,0,GL_BGRA,GL_UNSIGNED_BYTE,0x32634d0)
glPopAttrib()
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,10)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,200,200,0,GL_BGRA,GL_UNSIGNED_BYTE,0x32634d0)
glPopAttrib()
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,11)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,200,200,0,GL_BGRA,GL_UNSIGNED_BYTE,0x32634d0)
----->glNewList(34,GL_COMPILE)
----->glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b05d)
----->glPopAttrib()
----->glGenTextures(1,0x340fed4)
----->glBindTexture(GL_TEXTURE_2D,12)
----->glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
----->glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
----->glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
----->glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
----->glPushAttrib(GL_TEXTURE_BIT)
----->glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
----->glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
----->glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT,512,512,0,GL_BGR,GL_UNSIGNED_BYTE,0x9930040)
----->glEndList()
glPopAttrib()
glNewList(35,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b06a)
glEndList()
glNewList(36,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b077)
glEndList()
glNewList(37,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b084)
glEndList()
glNewList(38,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b091)
glEndList()
glNewList(39,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b09e)
glEndList()
glNewList(40,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0ab)
glEndList()
glNewList(41,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0b8)
glEndList()
glNewList(42,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0c5)
glEndList()
glNewList(43,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0d2)
glEndList()
glNewList(44,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0df)
glEndList()
glNewList(45,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0ec)
glEndList()
glNewList(46,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b0f9)
glEndList()
glNewList(47,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b106)
glEndList()
glNewList(48,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b113)
glEndList()
glNewList(49,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b120)
glEndList()
glNewList(50,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b12d)
glEndList()
glNewList(51,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b13a)
glEndList()
glNewList(52,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b147)
glEndList()
glNewList(53,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b154)
glEndList()
glNewList(54,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b161)
glEndList()
glNewList(55,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b16e)
glEndList()
glNewList(56,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b17b)
glEndList()
glNewList(57,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b188)
glEndList()
glNewList(58,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b195)
glEndList()
glNewList(59,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1a2)
glEndList()
glNewList(60,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1af)
glEndList()
glNewList(61,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1bc)
glEndList()
glNewList(62,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1c9)
glEndList()
glNewList(63,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1d6)
glEndList()
glNewList(64,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1e3)
glEndList()
glNewList(65,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1f0)
glEndList()
glNewList(66,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b1fd)
glEndList()
glNewList(67,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b20a)
glEndList()
glNewList(68,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b217)
glEndList()
glNewList(69,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b224)
glEndList()
glNewList(70,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b231)
glEndList()
glNewList(71,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b23e)
glEndList()
glNewList(72,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b24b)
glEndList()
glNewList(73,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b258)
glEndList()
glNewList(74,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b265)
glEndList()
glNewList(75,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b272)
glEndList()
glNewList(76,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b27f)
glEndList()
glNewList(77,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b28c)
glEndList()
glNewList(78,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b299)
glEndList()
glNewList(79,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2a6)
glEndList()
glNewList(80,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2b3)
glEndList()
glNewList(81,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2c0)
glEndList()
glNewList(82,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2cd)
glEndList()
glNewList(83,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2da)
glEndList()
glNewList(84,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2e7)
glEndList()
glNewList(85,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b2f4)
glEndList()
glNewList(86,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b301)
glEndList()
glNewList(87,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b30e)
glEndList()
glNewList(88,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b31b)
glEndList()
glNewList(89,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b328)
glEndList()
glNewList(90,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b335)
glEndList()
glNewList(91,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b342)
glEndList()
glNewList(92,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b34f)
glEndList()
glNewList(93,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b35c)
glEndList()
glNewList(94,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b369)
glEndList()
glNewList(95,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b376)
glEndList()
glNewList(96,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b383)
glEndList()
glNewList(97,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b390)
glEndList()
glNewList(98,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b39d)
glEndList()
glNewList(99,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3aa)
glEndList()
glNewList(100,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3b7)
glEndList()
glNewList(101,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3c4)
glEndList()
glNewList(102,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3d1)
glEndList()
glNewList(103,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3de)
glEndList()
glNewList(104,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3eb)
glEndList()
glNewList(105,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b3f8)
glEndList()
glNewList(106,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b405)
glEndList()
glNewList(107,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b412)
glEndList()
glNewList(108,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b41f)
glEndList()
glNewList(109,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b42c)
glEndList()
glNewList(110,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b439)
glEndList()
glNewList(111,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b446)
glEndList()
glNewList(112,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b453)
glEndList()
glNewList(113,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b460)
glEndList()
glNewList(114,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b46d)
glEndList()
glNewList(115,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b47a)
glEndList()
glNewList(116,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b487)
glEndList()
glNewList(117,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b494)
glEndList()
glNewList(118,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4a1)
glEndList()
glNewList(119,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4ae)
glEndList()
glNewList(120,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4bb)
glEndList()
glNewList(121,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4c8)
glEndList()
glNewList(122,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4d5)
glEndList()
glNewList(123,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4e2)
glEndList()
glNewList(124,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4ef)
glEndList()
glNewList(125,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b4fc)
glEndList()
glNewList(126,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b509)
glEndList()
glNewList(127,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b516)
glEndList()
glNewList(128,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b523)
glEndList()
glNewList(129,GL_COMPILE)
glBitmap(8,13,0.000000,2.000000,9.000000,0.000000,0xa1b530)
glEndList()
glPixelStorei(GL_UNPACK_ALIGNMENT,4)
glCreateProgramObjectARB()=1
glCreateShaderObjectARB(GL_VERTEX_SHADER)=2
glShaderSourceARB(2,1,0x350fe7c,0x0000)
glCompileShaderARB(2)
glGetObjectParameterivARB(2,GL_COMPILE_STATUS,0x350fe80)
glAttachObjectARB(1,2)
glCreateShaderObjectARB(GL_FRAGMENT_SHADER)=3
glShaderSourceARB(3,1,0x350fe80,0x0000)
glCompileShaderARB(3)
glGetObjectParameterivARB(3,GL_COMPILE_STATUS,0x350fe7c)
glAttachObjectARB(1,3)
glLinkProgramARB(1)
glGetObjectParameterivARB(1,GL_LINK_STATUS,0x350fedc)
glCreateProgramObjectARB()=4
glCreateShaderObjectARB(GL_VERTEX_SHADER)=5
glGetIntegerv(GL_MAX_TEXTURE_SIZE,0x340fb30)
glGenTextures(1,0x340fed4)
glBindTexture(GL_TEXTURE_2D,13)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,2050,1024,0,GL_BGRA,GL_UNSIGNED_BYTE,0x9c80040)
glPopAttrib()
glShaderSourceARB(5,1,0x350fe7c,0x0000)
glGenTextures(1,0x340fed4)
----->glCompileShaderARB(5)
----->glGetObjectParameterivARB(5,GL_COMPILE_STATUS,0x350fe80)
----->glAttachObjectARB(4,5)
----->glCreateShaderObjectARB(GL_FRAGMENT_SHADER)=6
----->glShaderSourceARB(6,1,0x350fe80,0x0000)
----->glCompileShaderARB(6)
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D,14)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_ONE,512,512,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,0x3279b10)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9987.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10497.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10497.000000)
glPopAttrib()
glGenTextures(1,0x340fed4)
glGetObjectParameterivARB(6,GL_COMPILE_STATUS,0x350fe7c)
glAttachObjectARB(4,6)
glLinkProgramARB(4)
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D,15)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_ONE,256,256,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,0x9c80068)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9987.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10497.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10497.000000)
glPopAttrib()
glGenTextures(1,0x340fed4)
glGetObjectParameterivARB(4,GL_LINK_STATUS,0x350fedc)
glCreateProgramObjectARB()=7
glCreateShaderObjectARB(GL_VERTEX_SHADER)=8
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D,16)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_ONE,128,128,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,0x9c802c0)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9987.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10497.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10497.000000)
glPopAttrib()
glGenTextures(1,0x340fed4)
glShaderSourceARB(8,1,0x350fe7c,0x0000)
glCompileShaderARB(8)
glGetObjectParameterivARB(8,GL_COMPILE_STATUS,0x350fe80)
glAttachObjectARB(7,8)
glCreateShaderObjectARB(GL_FRAGMENT_SHADER)=9
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D,17)
glPushAttrib(GL_TEXTURE_BIT)
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_ONE)
glHint(GL_GENERATE_MIPMAP_HINT,GL_FASTEST)
glTexImage2D(GL_TEXTURE_2D,0,GL_ONE,64,64,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,0x9c81af0)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9987.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10497.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10497.000000)
glPopAttrib()
View count: 614

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